A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Positional Profile: LHP Body: 5-11, 152-pounds. Solid athletic build, lean with wiry strength. Delivery: Reminiscent of Madison Bumgarner type delivery. Tall, quiet, good arm circle down. Stays closed until front foot contact. Arm Action: LH. Strong 3/4 release. FB: T86, 83-85 mph. Natural arm side run with added depth. Commands both sides of the plate. Induces ground balls. CB: 70-72 mph. Can locate early in the count for strikes or use as a put away late. A mix between long and loopy to nice and tight. Mixes pitches depending on the situation.
7/11/21
Delivery: Standing tall with hands in front of face. Very methodical moves to start wind up. A smal side step to leg kick, controlled and balanced over the mound. Hands break on time, arm up in a ready position. Low ¾ release, with a very quick arm and extension on all pitches. FB: With arm side run, fastball max at 86.75, slingshot motion fastball gets on hitters. CB: Using both front and back side curveball for strikes. Max speed of 69-70, good depth with late break CH: Downward movement with armside movement, good velo differentials.
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Positional Profile: LHP
Body: 5-11, 152-pounds. Solid athletic build, lean with wiry strength.
Delivery: Reminiscent of Madison Bumgarner type delivery. Tall, quiet, good arm circle down. Stays closed until front foot contact.
Arm Action: LH. Strong 3/4 release.
FB: T86, 83-85 mph. Natural arm side run with added depth. Commands both sides of the plate. Induces ground balls.
CB: 70-72 mph. Can locate early in the count for strikes or use as a put away late. A mix between long and loopy to nice and tight. Mixes pitches depending on the situation.
Delivery: Standing tall with hands in front of face. Very methodical moves to start wind up. A smal side step to leg kick, controlled and balanced over the mound. Hands break on time, arm up in a ready position. Low ¾ release, with a very quick arm and extension on all pitches.
FB: With arm side run, fastball max at 86.75, slingshot motion fastball gets on hitters.
CB: Using both front and back side curveball for strikes. Max speed of 69-70, good depth with late break
CH: Downward movement with armside movement, good velo differentials.