The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
8.19
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Lean, long body frame. Composed, simple delivery. Front step to leg lift, creates slight coil with good tempo to over the top release. Fundamentally sound. FB 82.1 and consistently in the strike zone. Curveball 66 had 12/6 action. Changeup 69-71 with good arm speed. Many pieces in place, strength will benefit Mason. Projectable velocity coming.
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Lean, long body frame. Composed, simple delivery. Front step to leg lift, creates slight coil with good tempo to over the top release. Fundamentally sound. FB 82.1 and consistently in the strike zone. Curveball 66 had 12/6 action. Changeup 69-71 with good arm speed. Many pieces in place, strength will benefit Mason. Projectable velocity coming.