The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.19
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
84.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
12.2
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.36
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
80.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
11.8
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
78.0
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.66
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
70.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
The maximum speed, in the direction of home plate, that the wrist is traveling. Measured in meters per second (m/s)
Arm Slot
Angle of the forearm relative to the ground between maximum external rotation (MER) and ball release (BR). Which can be a powerful player comparison metric, delivered in degrees.
Knee Extension Velo
The angular velocity of the front knee straightening after foot plant, which provides indicators of velocity potential. Measured in degrees per second.
Deception
The amount of time that the ball is visible to the hitter, after the instant of front foot strike. Measures in milliseconds.
Hip-Shoulder Separation
The difference in angle of between the hips and shoulders, occurring close to the foot plant. Measured in degrees.
Positional Profile: 3B/RHP Body: 6_2, 175-pounds. Defense: INF - 84 mph. Works around and through fielding in rhythm from a higher postured position, hands work well, fields routine, mostly accurate throws across. Hit: RHH. Square stance with leg kick trigger, present hands, user lower half well in swing, firm line drive and fly ball contact to mid/pull side of field. Power: 87.60 mph max Trackman exit velocity in bp. Run: 7.19 runner in the 60.
Delivery: Square balance point, short stride into upright release position. Arm Action: RH. Clean quick arm from OT slot. FB: T82.90, 81.5-82.6 mph. Heavy ball with sinking arm side action. CB: 68.1-69.2 mph. 11/5 shape with early gradual break to plate. CH: 75.5-76.4 mph. Flashes of sharp sinking action
3/06/22
Positional Profile: RHP/3B Body: 6-1, 155-pounds. Hit: RHH. Open stance with short stride to linear, drops hands creating low flat swing path, ground ball and line drives off bat. Power: 86.7 max exit velocity, averaged 83.3 mph. 224’ max distance. Arm: RH. INF - 80 mph. Defense: Higher fielding position, works through ball well, creates angles to field and throw, glove and footwork is usable. Run: 7.36 runner in the 60.
Delivery: Full turn into higher square balance, lands open to plate. Arm Action: RH. Quicker arm. Clean H3/4 slot. FB: T81.1, 78.6-80.4 mph. T2003, 1922 average rpm. Straight with occasional late cut action. CB: 61.6-63.6 mph. T2033, 2006 average rpm. 12/6 shape, more get it over feel. CH: 70.6-71.7 mph. T1410, 1238 average rpm. Strong arm side fade and sink.
Draft Reports
Contact
Premium Content Area
To unlock contact information, you need to purchase a ScoutPLUS subscription.
Positional Profile: 3B/RHP
Delivery: Square balance point, short stride into upright release position.Body: 6_2, 175-pounds.
Defense: INF - 84 mph. Works around and through fielding in rhythm from a higher postured position, hands work well, fields routine, mostly accurate throws across.
Hit: RHH. Square stance with leg kick trigger, present hands, user lower half well in swing, firm line drive and fly ball contact to mid/pull side of field.
Power: 87.60 mph max Trackman exit velocity in bp.
Run: 7.19 runner in the 60.
Arm Action: RH. Clean quick arm from OT slot.
FB: T82.90, 81.5-82.6 mph. Heavy ball with sinking arm side action.
CB: 68.1-69.2 mph. 11/5 shape with early gradual break to plate.
CH: 75.5-76.4 mph. Flashes of sharp sinking action
Positional Profile: RHP/3B
Delivery: Full turn into higher square balance, lands open to plate.Body: 6-1, 155-pounds.
Hit: RHH. Open stance with short stride to linear, drops hands creating low flat swing path, ground ball and line drives off bat.
Power: 86.7 max exit velocity, averaged 83.3 mph. 224’ max distance.
Arm: RH. INF - 80 mph.
Defense: Higher fielding position, works through ball well, creates angles to field and throw, glove and footwork is usable.
Run: 7.36 runner in the 60.
Arm Action: RH. Quicker arm. Clean H3/4 slot.
FB: T81.1, 78.6-80.4 mph. T2003, 1922 average rpm. Straight with occasional late cut action.
CB: 61.6-63.6 mph. T2033, 2006 average rpm. 12/6 shape, more get it over feel.
CH: 70.6-71.7 mph. T1410, 1238 average rpm. Strong arm side fade and sink.