The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.51
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
78.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Positional Profile: RHP/3B Body: 6-2, 155-pounds. Lanky, lean frame to build on Delivery: Solid delivery with slow tempo and footstrike aggression. Upside on the mound. Arm Action: RH. Loose arm action with length FB: T80.9, 78-80 mph. Some arm side action when he stays trough finish T2079, 1971 average rpm. CB: 61-63 mph. Good depth with 12/6 shape T1708, 1619 average rpm.
9/24/22
Positional Profile: RHP/3B Body: 6-2, 155-pounds. Lanky, lean frame to build on Hits: SH. Tall, slightly open stance from both sides of the plate Easy, controlled load and stride from both sides with slightly more loft to swing from right side. Gap to gap approach with developing pop. Power: 84 max exit velocity, averaged 77.6 MPH. 304' max distance. Arm: RH. INF-78 mph.Loose, long arm action Defense: Solid defender with bounce, good range and solid hands. Accurate on throws with some carry. Next level upside Run: 7.51 runner in the 60.
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Positional Profile: RHP/3B
Body: 6-2, 155-pounds. Lanky, lean frame to build on
Delivery: Solid delivery with slow tempo and footstrike aggression. Upside on the mound.
Arm Action: RH. Loose arm action with length
FB: T80.9, 78-80 mph. Some arm side action when he stays trough finish T2079, 1971 average rpm.
CB: 61-63 mph. Good depth with 12/6 shape T1708, 1619 average rpm.
Positional Profile: RHP/3B
Body: 6-2, 155-pounds. Lanky, lean frame to build on
Hits: SH. Tall, slightly open stance from both sides of the plate Easy, controlled load and stride from both sides with slightly more loft to swing from right side. Gap to gap approach with developing pop.
Power: 84 max exit velocity, averaged 77.6 MPH. 304' max distance.
Arm: RH. INF-78 mph.Loose, long arm action
Defense: Solid defender with bounce, good range and solid hands. Accurate on throws with some carry. Next level upside
Run: 7.51 runner in the 60.