The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.30
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
82.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
11.4
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.37
Pop Time
The athlete's fastest pop time in the given event year. Measured from glove to glove, in seconds (s).
1.98 - 2.05
Catcher Velocity
The athlete's maximum throwing velocity from the catcher position in the given event year. Measured in miles per hour (MPH).
74.0
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
80.0
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
84.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Duncan, 5-foot-9, 150-pounds, was the most consistent arm on the night. He showed well on the mound with his 79-81 mph FB, topped at 82 mph. He got ahead of just about every hitter and proved he can throw his secondary pitches in any count with confidence. His CB was 67-69 and his CH was 71-72. He has a quick, live arm and had a good 2 innings of work. Struck out multiple hitters with his CB. Also a switch hitting OF, Duncan will look to impress on both sides of the ball next week at the PBR Spring Training event in Florida.
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Duncan, 5-foot-9, 150-pounds, was the most consistent arm on the night. He showed well on the mound with his 79-81 mph FB, topped at 82 mph. He got ahead of just about every hitter and proved he can throw his secondary pitches in any count with confidence. His CB was 67-69 and his CH was 71-72. He has a quick, live arm and had a good 2 innings of work. Struck out multiple hitters with his CB. Also a switch hitting OF, Duncan will look to impress on both sides of the ball next week at the PBR Spring Training event in Florida.