The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.04
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
81.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
The maximum speed, in the direction of home plate, that the wrist is traveling. Measured in meters per second (m/s)
Arm Slot
Angle of the forearm relative to the ground between maximum external rotation (MER) and ball release (BR). Which can be a powerful player comparison metric, delivered in degrees.
Knee Extension Velo
The angular velocity of the front knee straightening after foot plant, which provides indicators of velocity potential. Measured in degrees per second.
Deception
The amount of time that the ball is visible to the hitter, after the instant of front foot strike. Measures in milliseconds.
Hip-Shoulder Separation
The difference in angle of between the hips and shoulders, occurring close to the foot plant. Measured in degrees.
Positional Profile: SS/RHP Body: 5-9, 155-pounds. Delivery: Athletic delivery, moves well into leg-lift and from balance point, strides slightly across body with a closed landing foot. Arm Action: RH. High 3/4 slot, loose athletic arm. FB: T84.2, 81.1-82.9 mph. Some jump out of the hand with running action. T2178, 2079 average rpm. CB: 62.6-66.1 mph. 11/5 shape, slurve type, above average action. T2359, 2280 average rpm. CH: 70.0-72.3 mph. Works mostly to arm side, showed sinking action. T1613, 1446 average rpm.
2/27/22
Positional Profile: SS/RHP Body: 5-9, 155-pounds. Hit: RHH. Wide, open setup, short stride. Loose arms with a level path, direct to the ball, line-drive approach. Power: 84.3 max exit velocity, averaged 74.2 mph. 256’ max distance. Arm: RH. INF - 81 mph. Short/quick arm, 3/4 slot with some life out of the hand, carry across the diamond. Defense: Quick twitch athlete, loose athletic actions, some feel with rhythm on the move. Run: 7.04 runner in the 60.
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Positional Profile: SS/RHP
Body: 5-9, 155-pounds.
Delivery: Athletic delivery, moves well into leg-lift and from balance point, strides slightly across body with a closed landing foot.
Arm Action: RH. High 3/4 slot, loose athletic arm.
FB: T84.2, 81.1-82.9 mph. Some jump out of the hand with running action. T2178, 2079 average rpm.
CB: 62.6-66.1 mph. 11/5 shape, slurve type, above average action. T2359, 2280 average rpm.
CH: 70.0-72.3 mph. Works mostly to arm side, showed sinking action. T1613, 1446 average rpm.
Positional Profile: SS/RHP
Body: 5-9, 155-pounds.
Hit: RHH. Wide, open setup, short stride. Loose arms with a level path, direct to the ball, line-drive approach.
Power: 84.3 max exit velocity, averaged 74.2 mph. 256’ max distance.
Arm: RH. INF - 81 mph. Short/quick arm, 3/4 slot with some life out of the hand, carry across the diamond.
Defense: Quick twitch athlete, loose athletic actions, some feel with rhythm on the move.
Run: 7.04 runner in the 60.