A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
The athlete's fastest 0-10-yard split time in the given event year. Measured in seconds.
1.88
30 Yard Dash
The athlete's fastest 0-30-yard split time in the given event year. Measured in seconds.
4.30
60 Yard Dash
The athlete's fastest 0-60-yard time in the given event year. Measured in seconds.
7.77
Top Speed (MPH)
The athlete's fastest split time converted to miles per hour.
RSi
The reactive strength index measurement of an athlete's explosiveness by comparing their jump height to the ground contact time in between their jumps. On a scale of 0-5.
Vertical Jump
A measure of any athlete's body strength and reach calculated from the flight time divided by the contact time.
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
Body: 5-10.3, 170.4-pounds. Athletic, lean build. Present strenght in lower half. Plenty of room to add size and strength. Hit: RHH. Tall, squared set up. Hands start head high. Medium stride that works to get down on time. Back foot slides on contact. Balanced throughout. Slight arm barred load. Bat work level through the zone. Some lift through extension. Line drive producer.67.1 mph bat speed with 18 G’s of rotational acceleration. Power: 95 max exit velocity, averaged 88 mph. 372' max distance. Arm: RH. INF-75 mph. Short, compact arm cycle. 3/4 slot. Defense: Improved defensive actions. Feet work to get him through the ball. Showed ability to range laterally with feel for both the forehand and backhand plays. ATH: Infinity runner in the 60. . Vizual Edge: 71.02 Edge Score
5/31/23
Body: 5-10.3, 170.4-pounds. Athletic, lean build. Present strenght in lower half. Plenty of room to add size and strength. Hit: RHH. Tall, squared set up. Hands start head high. Medium stride that works to get down on time. Back foot slides on contact. Balanced throughout. Slight arm barred load. Bat work level through the zone. Some lift through extension. Line drive producer.67.1 mph bat speed with 18 G’s of rotational acceleration. Power: 95 max exit velocity, averaged 88 mph. 372' max distance. Arm: RH. INF-75 mph. Short, compact arm cycle. 3/4 slot. Defense: Improved defensive actions. Feet work to get him through the ball. Showed ability to range laterally with feel for both the forehand and backhand plays. ATH: Infinity runner in the 60. . Vizual Edge: 71.02 Edge Score
Draft Reports
Contact
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Grip strength is a measure of a players bat control and ability to transfer power and speed during impact, measured in pounds of force generated; collected with elbow bent at 90 degrees.
Grip Strgth (RH)
Grip strength is a measure of a players bat control and ability to transfer power and speed during impact, measured in pounds of force generated; collected with elbow bent at 90 degrees.
Grip Strgth (LH)
Grip strength is a measure of a players bat control and ability to transfer power and speed during impact, measured in pounds of force generated; collected with elbow bent at 90 degrees.
Grip Strgth (RH)
Grip strength is a measure of a players bat control and ability to transfer power and speed during impact, measured in pounds of force generated; collected with elbow bent at 90 degrees.
Body: 5-10.3, 170.4-pounds. Athletic, lean build. Present strenght in lower half. Plenty of room to add size and strength.
Hit: RHH. Tall, squared set up. Hands start head high. Medium stride that works to get down on time. Back foot slides on contact. Balanced throughout. Slight arm barred load. Bat work level through the zone. Some lift through extension. Line drive producer.67.1 mph bat speed with 18 G’s of rotational acceleration.
Power: 95 max exit velocity, averaged 88 mph. 372' max distance.
Arm: RH. INF-75 mph. Short, compact arm cycle. 3/4 slot.
Defense: Improved defensive actions. Feet work to get him through the ball. Showed ability to range laterally with feel for both the forehand and backhand plays.
ATH: Infinity runner in the 60. .
Vizual Edge: 71.02 Edge Score
Body: 5-10.3, 170.4-pounds. Athletic, lean build. Present strenght in lower half. Plenty of room to add size and strength.
Hit: RHH. Tall, squared set up. Hands start head high. Medium stride that works to get down on time. Back foot slides on contact. Balanced throughout. Slight arm barred load. Bat work level through the zone. Some lift through extension. Line drive producer.67.1 mph bat speed with 18 G’s of rotational acceleration.
Power: 95 max exit velocity, averaged 88 mph. 372' max distance.
Arm: RH. INF-75 mph. Short, compact arm cycle. 3/4 slot.
Defense: Improved defensive actions. Feet work to get him through the ball. Showed ability to range laterally with feel for both the forehand and backhand plays.
ATH: Infinity runner in the 60. .
Vizual Edge: 71.02 Edge Score