The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.91
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
81.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
10.4
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
8.04
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
80.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Pitching: Steady tempo; High leg kick with a turn while hands get up and away from the body, sits into back side as drives back down and out with some crossfire action finishing with intent. Moderate arm action to a 3/4 release (4-foot-5") FB: Commands around the zone flashing arm side run up to 17". CB: Big 2-plane break with up to 12" vertical drop and 19" horizontal movement. CH: Near fastball arm speed while killing the spin.
2/16/21
Physical: Lean, athletic build at 5-foot-9, 144 lbs. 7.91 runner in the 60.
Offensively: Upright, open stance with hands starting relaxed in front of back shoulder; gains ground on a low stride back to even while hands push straight back; aggressive through the lower half with a direct, flat swing path that whips through the zone; solid ground ball / line drive contact with a peak exit velo of 82 MPH per Trackman.
Defensively: Athletic foot work playing downhill through the ball; confident glove fielding the ball on left side of the body into a long arm action through a 3/4 release. OF: 81 MPH
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Pitching: Steady tempo; High leg kick with a turn while hands get up and away from the body, sits into back side as drives back down and out with some crossfire action finishing with intent. Moderate arm action to a 3/4 release (4-foot-5") FB: Commands around the zone flashing arm side run up to 17". CB: Big 2-plane break with up to 12" vertical drop and 19" horizontal movement. CH: Near fastball arm speed while killing the spin.
Physical: Lean, athletic build at 5-foot-9, 144 lbs. 7.91 runner in the 60.
Offensively: Upright, open stance with hands starting relaxed in front of back shoulder; gains ground on a low stride back to even while hands push straight back; aggressive through the lower half with a direct, flat swing path that whips through the zone; solid ground ball / line drive contact with a peak exit velo of 82 MPH per Trackman.
Defensively: Athletic foot work playing downhill through the ball; confident glove fielding the ball on left side of the body into a long arm action through a 3/4 release. OF: 81 MPH