A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Delivery: Pitchers feel, balanced throughout, flys open at times, sound finish, projectable build. Arm Action: Consistent arm action, some stiffness, let it ride. FB: T83, 80-82 mph. High school fastball, side-to-side location, stay closed in front when gearing up. SL: 71-75 mph. Developing consistent fell, chance to garner swing and miss, follow through is key. CH: 73-74 mph. Change up plays off the fastball well, chance to be an effective out pitch.
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Delivery: Pitchers feel, balanced throughout, flys open at times, sound finish, projectable build.
Arm Action: Consistent arm action, some stiffness, let it ride.
FB: T83, 80-82 mph. High school fastball, side-to-side location, stay closed in front when gearing up.
SL: 71-75 mph. Developing consistent fell, chance to garner swing and miss, follow through is key.
CH: 73-74 mph. Change up plays off the fastball well, chance to be an effective out pitch.