The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.77
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
78.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
10.5
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.65
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
76.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
11.0
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.91
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
74.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Lean, athletic frame at 5-foot-9, 160-pounds. Ran the 60 yard dash in 7.73 seconds while recording an exit velo of 84 MPH. At the plate, starts with his weight shifted onto his backside. Hands are high and cocked back into position. Utilizes a slight toe tap and stride to stay on time. Drops the barrel and swings on plane. Plenty of line drives to all fields. Recorded a velo of 76 MPH in the IF. Stays low and ready for the ball. Fields out front and funnels in. Shorter AA. On the mound, DeFord’s delivery starts on the first base side of the rubber. Keeps his hands high and keeps them there through his windup. Lands closed at foot strike. Creates some rotational torque. FB was in the zone at 78-79 MPH. Big CB with 11/6 shape at 60-61 MPH. CH with occasional fade at 65-68 MPH.
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Lean, athletic frame at 5-foot-9, 160-pounds. Ran the 60 yard dash in 7.73 seconds while recording an exit velo of 84 MPH. At the plate, starts with his weight shifted onto his backside. Hands are high and cocked back into position. Utilizes a slight toe tap and stride to stay on time. Drops the barrel and swings on plane. Plenty of line drives to all fields. Recorded a velo of 76 MPH in the IF. Stays low and ready for the ball. Fields out front and funnels in. Shorter AA. On the mound, DeFord’s delivery starts on the first base side of the rubber. Keeps his hands high and keeps them there through his windup. Lands closed at foot strike. Creates some rotational torque. FB was in the zone at 78-79 MPH. Big CB with 11/6 shape at 60-61 MPH. CH with occasional fade at 65-68 MPH.