A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
Physical: 6-1, 185 pounds; Long, sturdy build. 7.89 runner in the 60. Offensively: LHH. Even setup, with feet just outside his shoulders; upright bat position. Loads straight back with a toe-tap for timing. Stays behind the ball while showing a strong lower half. Showed a sweeping swing path. with a two handed finish. More groundballs than line drives and flyballs with a peak exit velocity of 85 MPH via Trackman. Defensively: Starts with an upright /tall setup; walks into ready position while showing choppy feet. Hands are out in front while funneling to the hip before transfer. Moderate arm circle from a standard 3/4 arm slot. INF - 75 MPH.
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Contact
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Physical: 6-1, 185 pounds; Long, sturdy build. 7.89 runner in the 60.
Offensively: LHH. Even setup, with feet just outside his shoulders; upright bat position. Loads straight back with a toe-tap for timing. Stays behind the ball while showing a strong lower half. Showed a sweeping swing path. with a two handed finish. More groundballs than line drives and flyballs with a peak exit velocity of 85 MPH via Trackman.
Defensively: Starts with an upright /tall setup; walks into ready position while showing choppy feet. Hands are out in front while funneling to the hip before transfer. Moderate arm circle from a standard 3/4 arm slot. INF - 75 MPH.