The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.64
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
86.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
12.4
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.84
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
79.0
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
81.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
Glenn is strong and compact at 5-foot-10, 180-pounds. Ran the 60 yard dash in 7.64 seconds, top exit velocity recorded at 95 MPH. Athletic and even stance, bend in his knees. Hands start at shoulder height, back elbow stays parallel to the ground. Uses a leg kick for timing. Smooth weight transfer, explodes through the zone. Hard contact to all fields, impressive round all around. In the outfield, Glenn has an aggressive approach to the ball, keeps his momentum going towards his target. Top velocity recorded at 86 MPH on throws. On the mound, pitched exclusively from the stretch. Sets up tall, with his feet completely closed. Keeps his hands up high until after his balance point. Strong and efficient lower half. Strong frontside, gets over his frontside. Loose arm with a shorter arm swing. High ¾ arm slot. FB was in the zone, sat 82-85 MPH. CB was sharp at times with a tendency to back up on him occasionally, was 66-71 MPH. Straight CH at 75-78 MPH.
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Glenn is strong and compact at 5-foot-10, 180-pounds. Ran the 60 yard dash in 7.64 seconds, top exit velocity recorded at 95 MPH. Athletic and even stance, bend in his knees. Hands start at shoulder height, back elbow stays parallel to the ground. Uses a leg kick for timing. Smooth weight transfer, explodes through the zone. Hard contact to all fields, impressive round all around. In the outfield, Glenn has an aggressive approach to the ball, keeps his momentum going towards his target. Top velocity recorded at 86 MPH on throws. On the mound, pitched exclusively from the stretch. Sets up tall, with his feet completely closed. Keeps his hands up high until after his balance point. Strong and efficient lower half. Strong frontside, gets over his frontside. Loose arm with a shorter arm swing. High ¾ arm slot. FB was in the zone, sat 82-85 MPH. CB was sharp at times with a tendency to back up on him occasionally, was 66-71 MPH. Straight CH at 75-78 MPH.