The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.18
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
84.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
11.7
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
6.68
Home to First
The athlete's fastest home-to-first time in the given event year. Measured from bat-on-ball to foot-on-bag, in seconds (s).
4.25
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
83.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Physical: Lengthy, high-waisted 6-foot-1, 171lb frame with a starter’s build on the bump.
Pitching: RHP - Quick pace to the delivery, getting to a higher leg lift with lots of tempo down the slope. Landed athletically with a big stride length out towards the plate, dropping and driving with leverage at release at H ¾ slot. The FB ranged from 78-80 mph appearing heavy at 1687rpms with a >50% zone rate (via Trackman). Added a commanded 69-72 mph breaker in any count showing off short horizontal shape, and mixed a killed 75-77 mph CH with similar arm-speed to the FB (1324rpms average).
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Physical: Lengthy, high-waisted 6-foot-1, 171lb frame with a starter’s build on the bump.
Pitching: RHP - Quick pace to the delivery, getting to a higher leg lift with lots of tempo down the slope. Landed athletically with a big stride length out towards the plate, dropping and driving with leverage at release at H ¾ slot. The FB ranged from 78-80 mph appearing heavy at 1687rpms with a >50% zone rate (via Trackman). Added a commanded 69-72 mph breaker in any count showing off short horizontal shape, and mixed a killed 75-77 mph CH with similar arm-speed to the FB (1324rpms average).