The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
8.21
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
78.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
10.8
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
8.52
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
75.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
10.2
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
9.41
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
66.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
76.43
Edge Score
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
The maximum speed, in the direction of home plate, that the wrist is traveling. Measured in meters per second (m/s)
Arm Slot
Angle of the forearm relative to the ground between maximum external rotation (MER) and ball release (BR). Which can be a powerful player comparison metric, delivered in degrees.
Knee Extension Velo
The angular velocity of the front knee straightening after foot plant, which provides indicators of velocity potential. Measured in degrees per second.
Deception
The amount of time that the ball is visible to the hitter, after the instant of front foot strike. Measures in milliseconds.
Hip-Shoulder Separation
The difference in angle of between the hips and shoulders, occurring close to the foot plant. Measured in degrees.
Physical: Advanced, broad-shouldered 6-foot, 195lb build. 9.93 runner in the 60.
Offensively: RHH. Wider, open stance, as the hands operated next to the ear. Utilized a toe-tap stride to initiate the swing through a direct, short-to-long path into the hitting zone. Stayed behind the ball while producing a T81 mph exit velocity with an active lower-half. Posted a 40% line-drive rate with some bat control to all parts of the field. Developing XBH approach.
Defensively: The primary third baseman featured average range at the hot corner, waiting on the ball with a soft glove hand, slightly narrow. Bent at the waist and showed off a 66 mph arm-strength across the infield.
Pitching: RHP. Begins off the left side of the mound; gradual pace while getting the arm up on time through H ¾ slot. Worked 67-69 mph with consistent arm-side movement for strikes. Added a short low-60’s CB and feel to kill a 62-64 mph CH.
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Physical: Advanced, broad-shouldered 6-foot, 195lb build. 9.93 runner in the 60.
Offensively: RHH. Wider, open stance, as the hands operated next to the ear. Utilized a toe-tap stride to initiate the swing through a direct, short-to-long path into the hitting zone. Stayed behind the ball while producing a T81 mph exit velocity with an active lower-half. Posted a 40% line-drive rate with some bat control to all parts of the field. Developing XBH approach.
Defensively: The primary third baseman featured average range at the hot corner, waiting on the ball with a soft glove hand, slightly narrow. Bent at the waist and showed off a 66 mph arm-strength across the infield.
Pitching: RHP. Begins off the left side of the mound; gradual pace while getting the arm up on time through H ¾ slot. Worked 67-69 mph with consistent arm-side movement for strikes. Added a short low-60’s CB and feel to kill a 62-64 mph CH.